This is not the case with Assist mode, which goes a step too far by allowing the player to modify parts of the fundamental gameplay design choices and balance. Essentially they act as a “training program” for what is the default experience: Normal mode. This is emphasized in the way that use of these features come with certain restrictions to offset their benefits, such as Custom disabling achievements when certain options are enabled or too many items have been removed from the gear pool, or Aspects preventing you from being able to acquire the next boss stem cell to advance to the higher difficulties. They provide a helping hand, but they leave most of the game’s challenge intact to where the player will eventually become good enough that they no longer need to rely on using them in order to play the game. I feel that all of those features I listed are able to provide aid in a way that encourages the player to continue improving their skills and developing a better understanding of the game’s mechanics. I have frequently played the game with some of those options myself, though moreso for the purpose of spicing up gameplay than for the sake of making it easier on myself.īut I think the difference between those systems, versus the Assist mode, is in what the intention appears to be. There is Custom mode, the training room, and the Aspects system (secret passage next to the doorway at the starting room of the Prisoners’ Quarters, if you haven’t seen it). I will say that I’m not opposed to the idea of there being tools and features in place to give struggling players a helping hand. Thus far you’ve appeared to have excelled at the game and are possibly progressing a bit faster than the average player.Īs far as my opinion of Assist mode, I personally am not a fan of it. If you want my take on it, I don’t think that you’re in any need of an assist mode, frankly. In addition I also saw that you’ve beaten both the Lighthouse and the Queen, in the same run judging by their completion times, which is an equally impressive accomplishment for someone with so little time in the game. Looking at your achievement progress, I see that you’ve already managed to get the flawless achievements for several of the bosses in the game, including some that are notoriously hard for the majority of players (Scarecrow in particular). Idk, I know my stance is kinda controversial, and i'm willing to accept that, but I just personally feel like my potential enjoyment of this game has gone down after hearing about that update. That way the people who wanna see as much content and unlocks as they can can still play it without worry, but people who value the design of overcoming challenges after several dozen failed attempts are still rewarded with something ultimately pretty cosmetic, but something that still makes you feel acknowledged for your accomplishment. It's a shame too, because there's a really easy fix for it that plenty of other games have implemented for their cheat/assist modes: Disable achievements. Earning stuff, specifically achievements, even with assist mode turned off feels incredibly cheapened by it existing. Really not a fan of it personally, honestly I've been eyeing this game for years, watching lets players like Northernlion and Vinny play it, but the assist mode thing made me not wanna buy it anymore. I haven't tried most of them, but I think there's nothing wrong with using them, even if you don't have disabilities. If you're stuck and you hate beating your head against a wall and/or if you just want to finish the game without investing hundreds of hours, assists can probably make the trip a lot more enjoyable. If you like overcoming challenges and/or if you plan to play Dead Cells for a few hundred hours you should probably stay away from assists. It's a game, the most important thing is that you have fun. If you are unsure, try them and make up your own mind. If you don't want to use them, don't use them. If you want to use assists to shortcut building up muscle memory, use them. Opinion: Who cares about what the developers intended - it's a feature of the game. If you are a purist you can stick to Normale Mode, but it makes the game harder and more random.Īssists are meant to be for handicapped people so regardless of whatever disability they have, they can still enjoy and beat the whole game. Custom Mode is meant for everyone and the game is balanced around using it.
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